New APK Market iMarketApk » Chesslike Adventures in Chess v1 05

Chesslike: Adventures in Chess v1.05

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: Chesslike takes the familiarity of chess and puts it into a fantastic new world of possibilities.

This game is NOT chess. The rules have changed, and even a pawn can take up arms to become the new king. Dive into fun puzzle levels, or take some time and conquer an entire castle by assassinating the king. When youve had your fill, create your own levels to challenge your friends with the Level Editor.

NO ADS - NO IAP

Expansions will always be free updates.

--Features--

-Chess-based dungeon crawler/puzzles

-Pick up swords and shields to upgrade your piece.

-Keys, Locked Doors, Warp tiles, Maps.

-Pawns move and kill in four directions, but will only kill diagonally.

-Level Editor - play everyones custom levels!

-Registering will save your progress and allow use of the Level Editor to create new puzzle levels

--Expansions--

The more downloads we get, the more content we will create for the game. If you love playing and want more levels, get your friends to download the game, and help us reach our goals!

Whats New

500 Downloads Achieved!

-Added Music!

-Added Offline Play!

-14 New Levels!

-Bug Fixes

-Optimizations

More Info Chesslike: Adventures in Chess v1.05

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https://play.google.com/store/apps/d...tive.chesslike

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Control or Ownership

For over a century, the industrial model of education did a fantastic job of preparing students for careers.  Those careers are no longer relevant in todays rapidly changing world.  With obvious remnants of this system still in place, new changes are being pushed through under the guise of education reform. Instead of preparing students for an industrialized world the education system is now being tasked with preparing all learners to be college and career ready in order to compete globally with their peers.


Image credit: http://neatoday.org/2011/05/19/beware-pro-charter-parent-groups/

The education system is still not changing at all and is totally based on control and compliance.  The failed legacy of NCLB should provide a stark reminder that pummeling students with standardized tests will not achieve the desired outcome.  So again our education system is in a pickle consisting of an outdated model and the pressure to prepare students for an absurd amount of testing days throughout the school year.  The world does not rest on standardized tests.  Success now lies in ones ability to create solutions to problems, collaborate with peers to meet a goal, communicate effectively, and develop unique ideas that can change things for the better.

Unfortunately the powers that be are ultimately stripping the autonomy away from educators and schools, something that has defined our country for decades.  Even with an outdated model, we have still found ways to provide innovative pathways to unleash a passion for learning among our students. Control, as bad as it is in our system, has been a challenge that some have chosen to overcome.  In the face of adversity, educators have strived to overcome it to benefit our most precious resource - students. However, the current rhetoric and testing blitz that is upon us seeks to not only undermine what makes education special, but to control us to a point that will break the morale of many if it hasnt already.  This control will be the demise of our education system.

Up to this point I have ranted about control at the federal and state level and the dramatic impact it has, and will continue to have, on education if we dont change course.  There is another type of control that we need to acknowledge that is prevalent in virtually every school in the world.  This is the control fostered by administration and teachers as to how learning should, and will, be structured.  This hits home for me on many fronts, as I was guilty of this years ago.  We are often our own worst enemies as we work hard to control what students can do in school or classrooms.  This stems from the fact that we dont want to give up control. Compliancy has worked for so long, and quite frankly we dont trust students or even our own teachers.  What we dont know and understand we fear.  So we react by trying to control every facet of school structure, function, and learning. This was me for many years, but thankfully I changed and I think my school bas benefited.


Image credit: http://whatedsaid.wordpress.com/2011/08/25/10-questions-learners-shouldnt-ask/

The motivation from this post came from a recent presentation I did on digital learning.  The whole premise behind this concept it to provide relevancy, meaning, and authenticity in the teaching and learning process.  It hinges upon our ability to provide an environment and activities that unleash our students passion for learning and allows them to create artifacts of learning with the tools of their choice to demonstrate conceptual mastery.  Additionally, it relies on a bold vision to grant students and educators the autonomy to take risks, learn from failure, and then adapt as needed.  This is where we have seen a significant shift from a control to ownership of learning.  Students are now able to demonstrate learning transparently for an authentic audience, allowing them to have a choice as to the device and/or tool to demonstrate and apply what they have learned.  Teachers are being empowered and embracing digital learning methodologies to improve professional practice. Meaningful change will only happen if we begin to give up control and establish a culture built on trust and respect.

In the end students have taken ownership of their learning.  As we continue to see the positive impacts of the changes we have willingly made, I wonder if those who are not in schools will take a second and truly reflect upon what their reform decisions are doing to schools, educators, and kids.  I also hope that those who block social media, ban students’ devices, and mandate Common Core scripts understand that these decisions are destroying a love for learning.  Digital learning in its many forms could be one such catalyst to put education on a better path.  If we truly want to prepare the next generation of thinkers, doers, inventors, and change agents we must give up control, trust students and educators, and work to develop a better system that will produce desired outcomes.





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Game Design as a Catalyst For Learning

Over the course of this school year, I have been fortunate enough to share ideas on technology integration with Judy Wilson, my children’s principal at P.S. 3 in Staten Island, NY.  Many of these conversations focused on my own son’s use of technology as a catalyst for creativity, problem solving, and critical thinking developed by playing Minecraft and using iMovie to storyboard and create his own movies.  These conversations eventually led Judy to include Nicholas in a pilot program at the school where students would be creating virtual reality games after the regular school day.  As someone who loves educational technology and knowing how much my son does as well, my wife and I figured this was an unbelievable opportunity that couldn’t be passed up.
My son and PS 3 student Nicholas playing a virtual reality game created by his peers.

After participating in the program for over three weeks, Judy invited us to see firsthand what the students had been doing.  This was where I finally learned about VR Quest™ developed by Warren Black.  Warren developed this program for middle and high school students, but Judy convinced him that elementary school students could do it.  With the help of teachers who stepped out of the box to work with the kids – Justine Kostenbader (Technology) and Mr. James Laieta (Language Arts) – the after school program was born.  The resulting pilot consisted of mostly fifth and fourth grade students as well as just two students in the second grade.  I cannot begin to explain how excited I was when I found out that my son Nicholas was one of the two second grade students authentically engaged in the design of games to solve complex programs.

VR Quest™ is a fun and educational project-based learning (PBL) model that integrates fully immersive Virtual Reality technology.  It enriches students’ lives by offering computer and real-life skill instruction delivered through comprehensive projects in the subject areas of science, history and social studies.  Each VR Quest™ project has a specific content area as its "lead" theme. As the project unfolds, a myriad of other subject areas and disciplines are woven into the mix to create a rich and challenging cross-curricular experience. Check out what some schools in Hawaii are doing with VR Quest™.

VR Quest™ students work as a team to create a Virtual Reality multimedia environment. They develop a vested interest in their project by becoming an integral part of a production crew and participating in a challenge or theme, which relates to their own lives. Creating their virtual worlds helps students develop skills in game design, art, storytelling, 3-D animation, computer literacy, research, reading, problem solving, critical thinking, and teamwork. Upon completion of the project, students enter their virtual worlds via a head-mounted display and interact with their creations.

The two lead themes that students could choose from were ancient Egypt and Mars.  Can you guess which theme most of them chose?  The entire activity is connected to the Common Core and consists of seven specific steps:

  1. Define objective
  2. Brainstorm
  3. Research on Macs
  4. Storyboard by hand
  5. Build the interface
  6. Pilot test of game created
  7. Take completed project home to play

Below is a video highlighting the work done by these students.


It was so exciting to see what my son and his classmates had created.  It was apparent from their presentations that the project focused on essential skills sets (communication, collaboration, creativity, critical thinking, problem-solving, global awareness) and was thoroughly engaging.  Just watching these young children line up to play each other’s games and explain what they had created at 7:00 PM was a testament to the effectiveness of this program.  I commend both Judy Wilson and Warren Black for providing my son with this enrichment opportunity.  Now I have to work on brining this amazing program to the students of New Milford High School.

To learn more about VR Quest contact Warren Black at 631-365-2506 or wblack@vrquest.com


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Android Pro Widgets v1 1 0

Android Pro Widgets v1.1.0 for Android version 2.1 and higher
A set of powerful and extremely useful home screen widgets!
Android Pro Widgets v1.1.0

✓ Designed for both smart phones and tablets

✓ All widgets contain advanced features hard to be found on other products. Try it!

✓ Scrolling is supported on all devices and all launchers (Read notes 2 and 3 below).

■ Available widgets:

☆ Agenda & Calendar
☆ People
☆ Bookmarks
☆ Messaging
☆ Facebook
☆ Twitter
☆ Timeline [Licensed version only]

■ More tools:
☆ Quick Event - Quick Calendar event insertion tool w/ native language processing and speech recognition capabilities.

Unlocked all features:
☆ Change theme to one of the available internal and external APW themes
☆ Change transparency level
☆ Select which application to launch on header clicks of each widget
☆ [People] Custom contacts groups and contacts ordering
☆ [Calendar] Timelines display style
☆ [Agenda] Select how many days to load, Split multi-day events
☆ [Bookmarks] Selectable sort order
☆ [Timeline] Unlock the timeline widget
Link: "http://market.android.com/details?id=com.rdr.widgets"

■ Notes:
[1] This is a widgets package. The main app is mainly intended for explaining how to actually add widgets to your home screen.
[2] Automatic scrolling is enabled on Android 3.x and on most alternative launchers (e.g. ADW Launcher, Launcher Pro, Go Launcher Ex). When scrolling is not supported by your launcher (e.g. Zeam launcher, HTC Sense, Samsung Touchwiz) you must first click the widgets footer and the widget will become scrollable just until it looses focus.
[3] Currently the calendar widget is not scrollable in its grid mode. Agenda view is fully scrollable though.
[4] In Quick Event entering the edit window will ignore the reminder setting and the selected calendar, and use the default calendar application settings instead.
[5] Reasons for every permission are available
[6] We reserve the rights to change which features are only available to the licensed version.
[7] Screenshot of people widget contains images by photostock / FreeDigitalPhotos.net
[8] You can find ways to contact us in the About page of the main application.

** apw, widget, widgets package, widgets pack, scrollable, scrolling, calendar, agenda widget, quickadd, people widget, contacts widget, bookmarks widget, messaging widget, sms widget, facebook widget, twitter widget, honeycomb **

Recent changes:
* Configurable update interval
* Optional thin frame.
* [K] Support external APW themes.
* [K] Set transparency now affects all themes
* [Messaging] More display styles.
* [Calendar] Text display style now shows timelines
* [Twitter] DM action only visible when allowed
* [Agenda] [K] Option to split multi-day events
* [People] [K] Custom Groups
* [Timeline] [K] New Timeline widget (Facebook + Twitter)
* Translations for Hebrew, French, German and Polish
* Bug fixes

More Info:
http://www.appbrain.com/app/android-pro-widgets/com.rdr.widgets.core


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New APK Market iMarketApk » Drift and Rally v1 0 6

Drift and Rally v1.0.6

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: Drift and rally will take you to the limit of driving in the world of racing cars.

You can compete in the World Rally Championship divided into 24 different stages and on land, snow or asphalt surfaces. And all without additional payments. All available free of charge once you have purchased the game.

-3 GAME MODES-

-World Rally Championship. Divided into 24 stages from 12 different countries

-Free timed tests. Select a stage of the Rally and elevates your name to the most high in the world ranking of pilots.

-6 tests Drifting. Where the drift becomes art. Brings your car to the goal making it skid the maximum possible time and puts your name in the world online with the best Drifting in the world.

-FEATURES-

-6 high-performance rally cars.

-Names of the drivers in the Rally World editor

-The gearbox of car settings.

-3 different types of control.

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